This is my final submission for the CGMA course "Stylized Character Art for Games" taught by WestonReid
https://www.artstation.com/westonreid
All textures are handled with a hand-painted albedo map and an emission map on the eye. Software used was ZBrush, Substance Painter, Marvelous Designer, 3D Coat, Photoshop, Maya, Marmoset, and After Effects. Reference image by Hou China
https://www.artstation.com/chinahou
Thanks for looking!

Reference image: credit to Hou China
https://www.artstation.com/chinahou