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Handpainted Cyborg

This is my final submission for the CGMA course "Stylized Character Art for Games" taught by WestonReid

https://www.artstation.com/westonreid

All textures are handled with a hand-painted albedo map and an emission map on the eye. Software used was ZBrush, Substance Painter, Marvelous Designer, 3D Coat, Photoshop, Maya, Marmoset, and After Effects. Reference image by Hou China

https://www.artstation.com/chinahou

Thanks for looking!

High poly sculpt

High poly sculpt

Reference image: credit to Hou China 
https://www.artstation.com/chinahou

Reference image: credit to Hou China
https://www.artstation.com/chinahou